# 3D Objects in scene shake

**URL:** <https://forum.8thwall.com/t/3d-objects-in-scene-shake/1289>\
**Category:** Technical Support\
**Created:** [May 6, 2024, 4:32pm UTC](https://forum.8thwall.com/t/3d-objects-in-scene-shake/1289 "2024-05-06T16:32:35Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Ian](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/ian/32/430_2.png) [@Ian](https://forum.8thwall.com/u/Ian)\
**Post date:** [May 6, 2024, 5:17pm UTC](https://forum.8thwall.com/t/3d-objects-in-scene-shake/1289/2 "2024-05-06T17:17:38Z")

</div>

Can you share a video or GIF of what you are experiencing? More information may be helpful

This thread may also help give more information:

> [@How to Stabilize Jittering of 3D Objects in AR Using Absolute Scale](https://forum.8thwall.com/t/how-to-stabilize-jittering-of-3d-objects-in-ar-using-absolute-scale/1190):
>
> Hi everyone, I’ve been working on a markerless AR project using absolute scale to place 3D objects with their real-world dimensions. Despite the mobile device being stationary, I’ve noticed that these objects tend to tremble. This issue is especially prominent with larger vertical 3d objects like walls or trees. In debug mode, the constant minor adjustments to the detected plane (often labeled as “8floor”) are visible. These adjustments oscillate by about ±0.5° in varing angles from one frame …

---

_[View the full topic](https://forum.8thwall.com/t/3d-objects-in-scene-shake/1289)._
