# About the Studio Feedback category

**URL:** <https://forum.8thwall.com/t/about-the-studio-feedback-category/1680>\
**Category:** Studio Feedback\
**Created:** [June 18, 2024, 2:36pm UTC](https://forum.8thwall.com/t/about-the-studio-feedback-category/1680 "2024-06-18T14:36:13Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![TonyT](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/tonyt/32/88_2.png) [@TonyT](https://forum.8thwall.com/u/TonyT)\
**Post date:** [June 18, 2024, 2:36pm UTC](https://forum.8thwall.com/t/about-the-studio-feedback-category/1680/1 "2024-06-18T14:36:13Z")

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Have a feature request or general feedback about Niantic Studio? Let us know!

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**Author:** ![Felix\_Gruber](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/felix_gruber/32/704_2.png) [@Felix\_Gruber](https://forum.8thwall.com/u/Felix_Gruber)\
**Post date:** [June 20, 2024, 9:58am UTC](https://forum.8thwall.com/t/about-the-studio-feedback-category/1680/2 "2024-06-20T09:58:32Z")

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I couldn’t find any mention in the documentation on how to get a component / gameObject inside the code, except for the camera (using `world.camera.getActiveEid()`). If I compare it to Unity I’m thinking of equivalents to `GameObject.Find("name")`, `.FindObjectOfType()` or stuff like `.TryGetComponent()`.

Do those exist? And if so, please add them to the documentation or clarify how this intended to be used otherwise 🙏 Thanks in advance

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**Author:** ![GeorgeButler](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/georgebutler/32/1903_2.png) [@GeorgeButler](https://forum.8thwall.com/u/GeorgeButler)\
**Post date:** [June 28, 2024, 5:45pm UTC](https://forum.8thwall.com/t/about-the-studio-feedback-category/1680/4 "2024-06-28T17:45:21Z")

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Hey Felix,

You can list matching entities using queries [In a system](https://www.8thwall.com/docs/studio/guides/entity-manipulation/#register-behavior) or in [tick()](https://www.8thwall.com/8thwall/bog-battle/code/bog-battle-components/AttackLoop.ts#L131)

If you need communication between entities you can use [emit and listen](https://www.8thwall.com/8thwall/bunny-blitz/code/bunny-blitz-components/event-manager.js#L47) to broadcast and react to events.

You also have the capability to use an `eid` field on a component’s schema to add entity references between objects using the sidebar. This is similar to assigning an object to a public variable in Unity’s inspector.
