# Following Babylon Youtube tutorial

**URL:** <https://forum.8thwall.com/t/following-babylon-youtube-tutorial/4636>\
**Category:** Technical Support\
**Created:** [January 29, 2025, 11:33am UTC](https://forum.8thwall.com/t/following-babylon-youtube-tutorial/4636 "2025-01-29T11:33:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ivan\_Maglica](https://avatars.discourse-cdn.com/v4/letter/i/7ab992/32.png) [@ivan\_Maglica](https://forum.8thwall.com/u/ivan_Maglica)\
**Post date:** [January 29, 2025, 11:33am UTC](https://forum.8thwall.com/t/following-babylon-youtube-tutorial/4636/1 "2025-01-29T11:33:15Z")

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Hi! I have a local Babylon project with GLTF morels that I would like to put in AR environment.  
My goal is to use the AR capabilities of 8thwall. The following YouTube tutorial is 5 years old and UI is really out of sync:

[![](https://us1.discourse-cdn.com/flex019/uploads/x8thwall/original/2X/c/c0f8d38845fb2da8719da9e3f30b1521b4787d9b.jpeg "How to Integrate 8th Wall Web with Babylon.js") ](https://www.youtube.com/watch?v=RhZaebNpaEY)

My question is: Can I still create local Bbaylon project and use 8thwall SDK for floor tracking?

Thank you,  
Ivan

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**Author:** ![Evan](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/evan/32/431_2.png) [@Evan](https://forum.8thwall.com/u/Evan)\
**Post date:** [February 3, 2025, 11:55pm UTC](https://forum.8thwall.com/t/following-babylon-youtube-tutorial/4636/2 "2025-02-03T23:55:31Z")

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Yes, you can use babylon.js to create WebAR experiences with 8th Wall, but technical support is limited as our focus has shifted to our own web gaming engine and visual editor – [Niantic Studio](https://www.8thwall.com/products/niantic-studio).

If you still want to give it a shot, I would reccomend checking out our [self-hosted Getting Started Guide](https://github.com/8thwall/web/tree/master/gettingstarted) (specifically, the babylon.js example). You can also check out the [self-hosted babylon.js tap place example](https://github.com/8thwall/web/tree/master/examples/babylonjs).
