# Hand tracking issues

**URL:** <https://forum.8thwall.com/t/hand-tracking-issues/747>\
**Category:** Technical Support\
**Created:** [March 15, 2024, 10:45am UTC](https://forum.8thwall.com/t/hand-tracking-issues/747 "2024-03-15T10:45:00Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![WebGl\_Force](https://avatars.discourse-cdn.com/v4/letter/w/f9ae1b/32.png) [@WebGl\_Force](https://forum.8thwall.com/u/WebGl_Force)\
**Post date:** [March 15, 2024, 10:45am UTC](https://forum.8thwall.com/t/hand-tracking-issues/747/1 "2024-03-15T10:45:00Z")

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Hi,

I have doing hand tracking to place a ring on the index finger, but its pretty bad to show it to my client, I am using the indexLower joint to place and this is how it is:

> **[Samsung Ring Demo](https://playcanv.as/b/571166d0)**
>
> 8th Wall AR Hand Tracking

I am not doing much here to the positions, the origin of the ring is in the center and still the tracking is really not good.

Anyway I can improve this?

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**Author:** ![WebGl\_Force](https://avatars.discourse-cdn.com/v4/letter/w/f9ae1b/32.png) [@WebGl\_Force](https://forum.8thwall.com/u/WebGl_Force)\
**Post date:** [March 15, 2024, 11:21am UTC](https://forum.8thwall.com/t/hand-tracking-issues/747/2 "2024-03-15T11:21:45Z")

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Image ref, as you can see the debugging joints don’t even move with the index finger correctly when I make my fingers move apart:

 ![image](https://us1.discourse-cdn.com/flex019/uploads/x8thwall/original/1X/fce8fb39e49d4b7cb14a75f2ae906abf6660aca3.png)

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**Author:** ![Ian](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/ian/32/430_2.png) [@Ian](https://forum.8thwall.com/u/Ian)\
**Post date:** [March 15, 2024, 6:46pm UTC](https://forum.8thwall.com/t/hand-tracking-issues/747/3 "2024-03-15T18:46:09Z")

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Hello @WebGl_Force optimization of the 3D assets may help with tracking ability along with hand occlusion to give a more realsitic effect.

To ensure optimal tracking performance, it’s crucial to maintain adequate lighting and keep your hand centered in the camera’s field of view.

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**Author:** ![WebGl\_Force](https://avatars.discourse-cdn.com/v4/letter/w/f9ae1b/32.png) [@WebGl\_Force](https://forum.8thwall.com/u/WebGl_Force)\
**Post date:** [March 18, 2024, 11:59am UTC](https://forum.8thwall.com/t/hand-tracking-issues/747/4 "2024-03-18T11:59:53Z")

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Hi @Ian ,

In the above image I posted, the models (spheres) are like 500 tris, my hand is centered and the lighting was adequate as well, but as I pulled my fingers apart, you can see the positions of the spheres was not at all tracking well with the joints of the bones.  
And here I am just setting the spheres positions to the bone joint as is(coming from 8th wall) and not modifying anything related to position, scale or rot from my code.
