# How can i use hdr?

**URL:** <https://forum.8thwall.com/t/how-can-i-use-hdr/637>\
**Category:** Technical Support\
**Created:** [March 8, 2024, 12:11pm UTC](https://forum.8thwall.com/t/how-can-i-use-hdr/637 "2024-03-08T12:11:47Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Humanoid\_AI](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@Humanoid\_AI](https://forum.8thwall.com/u/Humanoid_AI)\
**Post date:** [March 8, 2024, 12:11pm UTC](https://forum.8thwall.com/t/how-can-i-use-hdr/637/1 "2024-03-08T12:11:47Z")

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How can I use an HDR map on my 3D model? Additionally, could I get information on general texture and cubemap usage?

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**Author:** ![Ian](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/ian/32/430_2.png) [@Ian](https://forum.8thwall.com/u/Ian)\
**Post date:** [March 9, 2024, 12:51am UTC](https://forum.8thwall.com/t/how-can-i-use-hdr/637/2 "2024-03-09T00:51:08Z")

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I would reference our realtime-reflections module here:

[https://www.8thwall.com/8thwall/modules/reflections](https://www.8thwall.com/8thwall/modules/reflections)

Which also has the ability for static reflections. You can upload a custom reflection map for a 3D model using this module as well.

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**Author:** ![Humanoid\_AI](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@Humanoid\_AI](https://forum.8thwall.com/u/Humanoid_AI)\
**Post date:** [March 13, 2024, 6:57am UTC](https://forum.8thwall.com/t/how-can-i-use-hdr/637/3 "2024-03-13T06:57:56Z")

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Thanks, I’ve examined and implemented this example, is there a way for me to apply an HDR map to a different object?

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<div class="post-metadata">

**Author:** ![Ian](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/ian/32/430_2.png) [@Ian](https://forum.8thwall.com/u/Ian)\
**Post date:** [March 13, 2024, 4:58pm UTC](https://forum.8thwall.com/t/how-can-i-use-hdr/637/4 "2024-03-13T16:58:03Z")

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To have seperate HDR maps for seperate models you may need to take the code from the module and create custom components in your scene. Each with there own custom HDR map
