# How to implement “Tap to place” (grid+ plane detect) in PlayCanvas

**URL:** <https://forum.8thwall.com/t/how-to-implement-tap-to-place-grid-plane-detect-in-playcanvas/8292>\
**Category:** Technical Support\
**Tags:** world-effects, playcanvas\
**Created:** [September 17, 2025, 9:20am UTC](https://forum.8thwall.com/t/how-to-implement-tap-to-place-grid-plane-detect-in-playcanvas/8292 "2025-09-17T09:20:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kruub](https://avatars.discourse-cdn.com/v4/letter/k/6f9a4e/32.png) [@kruub](https://forum.8thwall.com/u/kruub)\
**Post date:** [September 17, 2025, 9:20am UTC](https://forum.8thwall.com/t/how-to-implement-tap-to-place-grid-plane-detect-in-playcanvas/8292/1 "2025-09-17T09:20:08Z")

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Hi everyone — I’m building an AR experience with **PlayCanvas + 8th Wall**. The default 8th Wall PlayCanvas template i cloned spawns my 3D content immediately at camera start, but I’m trying to create a **“Tap to place”** flow : show a marker aligned to the detected plane, then place/anchor the model only after the user taps.  
Has anyone managed to create this in playcanvas before? Any help is appreciated! thanks!

 ![preview](https://us1.discourse-cdn.com/flex019/uploads/x8thwall/original/2X/3/317262e9980923939770c6ffacd5cf4da80a04c7.webp)
