# Is there a way to manually load specific image markers in Studio?

**URL:** <https://forum.8thwall.com/t/is-there-a-way-to-manually-load-specific-image-markers-in-studio/8731>\
**Category:** Technical Support\
**Tags:** image-targets, studio\
**Created:** [January 29, 2026, 8:08pm UTC](https://forum.8thwall.com/t/is-there-a-way-to-manually-load-specific-image-markers-in-studio/8731 "2026-01-29T20:08:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Keita\_Asahi](https://avatars.discourse-cdn.com/v4/letter/k/d6d6ee/32.png) [@Keita\_Asahi](https://forum.8thwall.com/u/Keita_Asahi)\
**Post date:** [January 29, 2026, 8:08pm UTC](https://forum.8thwall.com/t/is-there-a-way-to-manually-load-specific-image-markers-in-studio/8731/1 "2026-01-29T20:08:32Z")

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Hello,

Our team is currently using Studio to build a project that uses a large number of similar images as markers.

Right now, we have a working setup with image markers set to Auto Load. However, to improve tracking accuracy, we’d like to change the workflow so that only the necessary markers are loaded based on user actions or other conditions.

With that in mind, we’re looking for a way to manually load a specific image marker at arbitrary timing.

If this is possible using Studio’s built-in features or through scripting, we’d really appreciate any guidance.

Thanks in advance for your help.

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**Author:** ![christoph](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/christoph/32/30_2.png) [@christoph](https://forum.8thwall.com/u/christoph)\
**Post date:** [January 29, 2026, 8:10pm UTC](https://forum.8thwall.com/t/is-there-a-way-to-manually-load-specific-image-markers-in-studio/8731/2 "2026-01-29T20:10:27Z")

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Yes, you can call `XR8.XrController.configure({imageTargets: ['new-target']})` to switch to a different target once tracking has started.

> **[Example - Change active image target set​ - XR8.XrController.configure() | 8th...](https://www.8thwall.com/docs/api/engine/xrcontroller/configure/#example---change-active-image-target-set)**
>
> XrController.configure({ disableWorldTracking, enableLighting, enableWorldPoints, enableVps, imageTargets: \[\], leftHandedAxes, mirroredDisplay, projectWayspots, scale })
