# Is there any way to trigger image-target function manually whenever I need?

**URL:** <https://forum.8thwall.com/t/is-there-any-way-to-trigger-image-target-function-manually-whenever-i-need/1586>\
**Category:** Technical Support\
**Tags:** image-targets\
**Created:** [June 7, 2024, 6:46pm UTC](https://forum.8thwall.com/t/is-there-any-way-to-trigger-image-target-function-manually-whenever-i-need/1586 "2024-06-07T18:46:11Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Ian](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/ian/32/430_2.png) [@Ian](https://forum.8thwall.com/u/Ian)\
**Post date:** [June 7, 2024, 11:06pm UTC](https://forum.8thwall.com/t/is-there-any-way-to-trigger-image-target-function-manually-whenever-i-need/1586/2 "2024-06-07T23:06:01Z")

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please reference this thread for a custom image target component

> [@How do I start an animation clip on detection of an image target?](https://forum.8thwall.com/t/how-do-i-start-an-animation-clip-on-detection-of-an-image-target/1548):
>
> Hi all. I have an animated .GLB file that plays fine on detection of the image target, but when the model instantiates the animation is already quite a way in and missing a critical part, presumably because it starts running as soon as the project loads? How can I delay the animation and trigger the start on detection of the target?

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