# Meta quest 3 with crossmetaversal can get access to controller?

**URL:** <https://forum.8thwall.com/t/meta-quest-3-with-crossmetaversal-can-get-access-to-controller/1847>\
**Category:** Technical Support\
**Created:** [June 26, 2024, 5:16pm UTC](https://forum.8thwall.com/t/meta-quest-3-with-crossmetaversal-can-get-access-to-controller/1847 "2024-06-26T17:16:18Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Diego\_Aguirre](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/diego_aguirre/32/183_2.png) [@Diego\_Aguirre](https://forum.8thwall.com/u/Diego_Aguirre)\
**Post date:** [June 26, 2024, 5:16pm UTC](https://forum.8thwall.com/t/meta-quest-3-with-crossmetaversal-can-get-access-to-controller/1847/1 "2024-06-26T17:16:18Z")

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Hey! So I was wondering if by any chance the crossmetaversal development supports a way to input map the controllers, so I can incorporate them into the game mechanics.

Thanks

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**Author:** ![Ian](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/ian/32/430_2.png) [@Ian](https://forum.8thwall.com/u/Ian)\
**Post date:** [June 26, 2024, 11:17pm UTC](https://forum.8thwall.com/t/meta-quest-3-with-crossmetaversal-can-get-access-to-controller/1847/2 "2024-06-26T23:17:48Z")

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Could you describe further as to what you are trying to accomplish? Thanks!

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**Author:** ![Diego\_Aguirre](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/diego_aguirre/32/183_2.png) [@Diego\_Aguirre](https://forum.8thwall.com/u/Diego_Aguirre)\
**Post date:** [August 2, 2024, 4:43am UTC](https://forum.8thwall.com/t/meta-quest-3-with-crossmetaversal-can-get-access-to-controller/1847/3 "2024-08-02T04:43:30Z")

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Yes! I was thinking it would be nice to map the vr controllers, since the controllers has multiple buttons it could be usefull to have a way to map the input keys like A / B / thumb trigger / index trigger.

This way I could assign functions to the right or left controller input keys to do things in the experience.

For example. A opens a menu, B is back. index trigger is click, thumb trigger, etc

😃 thanks for listening, open to discuss aboiuot this.

I was thinking for example maping the thumbstick to use the vr controller joystick to control an avatar movement for example.

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**Author:** ![Mal\_Duffin](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/mal_duffin/32/124_2.png) [@Mal\_Duffin](https://forum.8thwall.com/u/Mal_Duffin)\
**Post date:** [August 9, 2024, 6:51pm UTC](https://forum.8thwall.com/t/meta-quest-3-with-crossmetaversal-can-get-access-to-controller/1847/4 "2024-08-09T18:51:02Z")

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I tried to do the same thing for a prototype using VR headsets ( Quest 3 and Hololens 2 ) project I was brought on to help develop.

I couldn’t get control of any of the buttons directly - I later built the same prototype in just A-Frame, and ( as well as a noticable speed boost of the same 3D content running on the headsets browser ) I was able to add listeners and get input from the controllers.

Hopefully something like this ( allow the developer to get access to input controls ) can be enabled with the built in metaversal VR setup.
