# Objects placed out in the distance are jittery or shaking and/or float above the ground

**URL:** <https://forum.8thwall.com/t/objects-placed-out-in-the-distance-are-jittery-or-shaking-and-or-float-above-the-ground/105>\
**Category:** Technical Support\
**Tags:** FAQ, ar-camera, ar-tracking\
**Created:** [May 1, 2023, 7:00am UTC](https://forum.8thwall.com/t/objects-placed-out-in-the-distance-are-jittery-or-shaking-and-or-float-above-the-ground/105 "2023-05-01T07:00:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Amanda-whitt](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/amanda-whitt/32/111_2.png) [@Amanda-whitt](https://forum.8thwall.com/u/Amanda-whitt)\
**Post date:** [May 1, 2023, 7:00am UTC](https://forum.8thwall.com/t/objects-placed-out-in-the-distance-are-jittery-or-shaking-and-or-float-above-the-ground/105/1 "2023-05-01T07:00:00Z")

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When you set content extremely far away, and far away from other objects, our Engine may have difficulty efficiently tracking those object. Small changes in tracking are amplified by distance.

For working with objects at long distances (more than 50 ft for example), you may want to reference this project that is better tracking at longer distances.

> **[Smart Recenter | 8th Wall | 8th Wall](https://www.8thwall.com/8thwall/smart-recenter-aframe)**
>
> Example of recentering XR at the current camera position over a given distance. Useful for preventing drift over long distances.

If possible we would suggest creating an experience where your scene is a bit closer to the user rather then so far away.

We also suggest these troubleshooting steps:

I’d also suggest checking out these resources:

- [Tracking And Camera Issues | 8th Wall](https://www.8thwall.com/docs/troubleshooting/tracking-and-camera-issues/#camera-problem)
- [Tracking And Camera Issues | 8th Wall](https://www.8thwall.com/docs/troubleshooting/tracking-and-camera-issues/#tracking-problem)
