# Recreating UV Animation After Exporting from Blender to 8th Wall

**URL:** <https://forum.8thwall.com/t/recreating-uv-animation-after-exporting-from-blender-to-8th-wall/4377>\
**Category:** Technical Support\
**Tags:** general\
**Created:** [January 2, 2025, 4:43pm UTC](https://forum.8thwall.com/t/recreating-uv-animation-after-exporting-from-blender-to-8th-wall/4377 "2025-01-02T16:43:33Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Antoinette\_Bumatay-C](https://avatars.discourse-cdn.com/v4/letter/a/c89c15/32.png) [@Antoinette\_Bumatay-C](https://forum.8thwall.com/u/Antoinette_Bumatay-C)\
**Post date:** [January 2, 2025, 4:43pm UTC](https://forum.8thwall.com/t/recreating-uv-animation-after-exporting-from-blender-to-8th-wall/4377/1 "2025-01-02T16:43:33Z")

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Hello!

I’m new to 8th Wall and looking for advice on how to handle texture animation from Blender to 8th Wall.

In Blender, I animate an plane’s UVs to map to different parts of a texture atlas. However, when I export the scene as a .glb file, the UV animation doesn’t carry over.

Is there a good strategy or workflow to retain or recreate these texture changes in 8th Wall after importing the .glb file?

Thanks for your help!

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**Author:** ![Ian](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/ian/32/430_2.png) [@Ian](https://forum.8thwall.com/u/Ian)\
**Post date:** [January 2, 2025, 6:39pm UTC](https://forum.8thwall.com/t/recreating-uv-animation-after-exporting-from-blender-to-8th-wall/4377/2 "2025-01-02T18:39:37Z")

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Hi @Antoinette_Bumatay-C texture animations from Blender are not compatable to web. You would need to do this via code dynamically.

Here are some examples of texture offset animations.

> **[AFrame: Animated Texture offset | 8th Wall Playground | 8th Wall](https://www.8thwall.com/playground/animated-texture-offset-aframe)**
>
> Illustrates how to animate texture offset on both a primitive and 3d model

or another option is using a video as a texture too

> **[Video Material on Mesh | 8th Wall Playground | 8th Wall](https://www.8thwall.com/playground/video-material-mesh)**
>
> This project applies video textures to imported glb models.

What exactly does the UV animaiton look like in Blender? More info would be helpful.

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**Author:** ![Antoinette\_Bumatay-C](https://avatars.discourse-cdn.com/v4/letter/a/c89c15/32.png) [@Antoinette\_Bumatay-C](https://forum.8thwall.com/u/Antoinette_Bumatay-C)\
**Post date:** [January 2, 2025, 7:43pm UTC](https://forum.8thwall.com/t/recreating-uv-animation-after-exporting-from-blender-to-8th-wall/4377/3 "2025-01-02T19:43:04Z")

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It’s essentially an image of a mouth changing on a plane, timed to an audio track to give the illusion of speaking.

I’m going to try the video method. Thanks for the resources!

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**Author:** ![system](https://us1.discourse-cdn.com/flex019/uploads/x8thwall/original/2X/9/9212a857458f1b03a6accb129e0f8cbea408e3e5.png) [@system](https://forum.8thwall.com/u/system)\
**Post date:** [January 25, 2025, 3:35am UTC](https://forum.8thwall.com/t/recreating-uv-animation-after-exporting-from-blender-to-8th-wall/4377/4 "2025-01-25T03:35:18Z")

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