# Selective Bloom Effect on 8thwall

**URL:** https://forum.8thwall.com/t/selective-bloom-effect-on-8thwall/1921
**Category:** Technical Support
**Created:** [July 2, 2024, 9:57am UTC](https://forum.8thwall.com/t/selective-bloom-effect-on-8thwall/1921 "2024-07-02T09:57:36Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Yuki\_Tanabe](https://avatars.discourse-cdn.com/v4/letter/y/e19adc/32.png) [@Yuki\_Tanabe](https://forum.8thwall.com/u/Yuki_Tanabe)
#### Post date: [July 2, 2024, 9:57am UTC](https://forum.8thwall.com/t/selective-bloom-effect-on-8thwall/1921/1 "2024-07-02T09:57:36Z")

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I am trying to achieve post-processing effects based on the example of [Three.js: Postprocessing - Unreal Bloom.](https://www.8thwall.com/playground/postprocessing-bloom)

However, all objects added to the scene are affected by the bloom effect.  
I would like to select specific objects to apply the post-processing effect. Is there a way to accomplish this in 8th Wall?

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### Author: ![GeorgeButler](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/georgebutler/32/1903_2.png) [@GeorgeButler](https://forum.8thwall.com/u/GeorgeButler)
#### Post date: [July 2, 2024, 6:11pm UTC](https://forum.8thwall.com/t/selective-bloom-effect-on-8thwall/1921/2 "2024-07-02T18:11:34Z")

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Hi Yuki,

If you haven’t already, take a look at [this example](https://threejs.org/examples/?q=unrea#webgl_postprocessing_unreal_bloom_selective).
