# Start camera feed manually in three.js

**URL:** <https://forum.8thwall.com/t/start-camera-feed-manually-in-three-js/888>\
**Category:** Technical Support\
**Tags:** ar-camera, threejs\
**Created:** [March 27, 2024, 9:28am UTC](https://forum.8thwall.com/t/start-camera-feed-manually-in-three-js/888 "2024-03-27T09:28:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Maxim\_Todorov](https://avatars.discourse-cdn.com/v4/letter/m/ad7895/32.png) [@Maxim\_Todorov](https://forum.8thwall.com/u/Maxim_Todorov)\
**Post date:** [March 27, 2024, 9:28am UTC](https://forum.8thwall.com/t/start-camera-feed-manually-in-three-js/888/1 "2024-03-27T09:28:41Z")

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Is there any example/solution how to start camera feed manually, like in splash screen A-Frame example?  
I need to start requestAnimationFrame earlier than camera feed.

> **[Splash Screen | 8th Wall Playground | 8th Wall](https://www.8thwall.com/playground/splash-screen-aframe/code/splash-image.js)**
>
> This project illustrates how to delay the initialization of the AR engine until the user clicks the "Start AR" button.
