# Studio Niantic: Pause the Game?

**URL:** <https://forum.8thwall.com/t/studio-niantic-pause-the-game/3209>\
**Category:** Technical Support\
**Tags:** FAQ, general\
**Created:** [October 17, 2024, 4:39am UTC](https://forum.8thwall.com/t/studio-niantic-pause-the-game/3209 "2024-10-17T04:39:06Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![amitri](https://avatars.discourse-cdn.com/v4/letter/a/9e8a1a/32.png) [@amitri](https://forum.8thwall.com/u/amitri)\
**Post date:** [October 17, 2024, 4:39am UTC](https://forum.8thwall.com/t/studio-niantic-pause-the-game/3209/1 "2024-10-17T04:39:06Z")

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Hi everyone,  
Does Niantic Studio have a feature to control the timeScale of the scene like in Unity? How can I pause the game on scene?

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**Author:** ![GeorgeButler](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/georgebutler/32/1903_2.png) [@GeorgeButler](https://forum.8thwall.com/u/GeorgeButler)\
**Post date:** [October 17, 2024, 4:01pm UTC](https://forum.8thwall.com/t/studio-niantic-pause-the-game/3209/2 "2024-10-17T16:01:08Z")

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You’ll have to do it manually. I would create a component with a StateMachine responsible for handling the “paused” state and then just have everything in your game only run if the state is “unpaused”.

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**Author:** ![amitri](https://avatars.discourse-cdn.com/v4/letter/a/9e8a1a/32.png) [@amitri](https://forum.8thwall.com/u/amitri)\
**Post date:** [October 18, 2024, 5:35am UTC](https://forum.8thwall.com/t/studio-niantic-pause-the-game/3209/3 "2024-10-18T05:35:49Z")

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I’m handling it that way. but it’s quite take time to handle if there are many types of objects in the game. I am looking for a better method.

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**Author:** ![system](https://us1.discourse-cdn.com/flex019/uploads/x8thwall/original/2X/9/9212a857458f1b03a6accb129e0f8cbea408e3e5.png) [@system](https://forum.8thwall.com/u/system)\
**Post date:** [October 22, 2024, 5:36am UTC](https://forum.8thwall.com/t/studio-niantic-pause-the-game/3209/4 "2024-10-22T05:36:24Z")

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