# Surface switching in AR

**URL:** <https://forum.8thwall.com/t/surface-switching-in-ar/2051>\
**Category:** Technical Support\
**Tags:** world-effects\
**Created:** [July 11, 2024, 2:37pm UTC](https://forum.8thwall.com/t/surface-switching-in-ar/2051 "2024-07-11T14:37:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Nicholas\_D\_Agosto](https://avatars.discourse-cdn.com/v4/letter/n/6a8cbe/32.png) [@Nicholas\_D\_Agosto](https://forum.8thwall.com/u/Nicholas_D_Agosto)\
**Post date:** [July 11, 2024, 2:37pm UTC](https://forum.8thwall.com/t/surface-switching-in-ar/2051/1 "2024-07-11T14:37:48Z")

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Hi all,

Experiencing an issue where I am placing a model down in a room with some tables. At first, the floor’s surface is correctly detected, and the model is placed on the floor as desired. After a few movements / camera shakes, however, a new surface detection takes place and the tables become the new plane on which the object rests. Is there any way I can prevent this, or limit the amount of surface redetection that takes place in my experience?

Thanks 🙂

- Nicholas

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**Author:** ![TonyT](https://sea1.discourse-cdn.com/flex019/user_avatar/forum.8thwall.com/tonyt/32/88_2.png) [@TonyT](https://forum.8thwall.com/u/TonyT)\
**Post date:** [July 11, 2024, 11:07pm UTC](https://forum.8thwall.com/t/surface-switching-in-ar/2051/2 "2024-07-11T23:07:49Z")

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Hi @Nicholas_D_Agosto,

8th Wall’s engine works a bit differently than you may be used to working with ARKit/ARCore in the past. Essentially your scene is a single planar surface (Y=0) that is anchored to the primary surface in the space around you (floor, table, etc). If you move around, things can “shift” / “jump”

Here is a video that illustrates my point here:
