# Using absolute scale in a project that is set up for responsive scale

**URL:** <https://forum.8thwall.com/t/using-absolute-scale-in-a-project-that-is-set-up-for-responsive-scale/2950>\
**Category:** Technical Support\
**Created:** [September 27, 2024, 2:33pm UTC](https://forum.8thwall.com/t/using-absolute-scale-in-a-project-that-is-set-up-for-responsive-scale/2950 "2024-09-27T14:33:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Moeezo\_Saleem](https://avatars.discourse-cdn.com/v4/letter/m/f17d59/32.png) [@Moeezo\_Saleem](https://forum.8thwall.com/u/Moeezo_Saleem)\
**Post date:** [September 27, 2024, 2:33pm UTC](https://forum.8thwall.com/t/using-absolute-scale-in-a-project-that-is-set-up-for-responsive-scale/2950/1 "2024-09-27T14:33:24Z")

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Hi, I am working on a project that uses responsive scale to initially load/anchor an object and the user is able to manipulate the object’s size and rotation. I want to add a button to this project which will scale the object to it’s actual true life size. I know this can be achieved by absolute scale but I don’t want to set my project to use the absolute scale because it does not work very well, it loses tracking very often so I want to continue using the responsive scale which scales the model according to the height of the camera relative to the detected plane. I am fine if the model initially loads at a relative scale but I want to add a feature to the project where the user can see the model in its true life size by pressing a button. How would I implement such functionality so as to mimic what absolute scale does in a responsive scale project?
