# \#threejs

**URL:** https://forum.8thwall.com/tag/threejs/52.md

[Latest](https://forum.8thwall.com/latest.md) · [Categories](https://forum.8thwall.com/categories.md) · [Tags](https://forum.8thwall.com/tags.md)

---

## [Paid Freelance opportunity](https://forum.8thwall.com/t/paid-freelance-opportunity/8457)

<div class="topic-metadata">

**Author:** [@Anas\_Bitar](https://forum.8thwall.com/u/Anas_Bitar)\
**Replies:** 1\
**Last updated:** [November 2, 2025, 2:23pm UTC](https://forum.8thwall.com/t/paid-freelance-opportunity/8457 "2025-11-02T14:23:22Z")

</div>

Hi All, i got a big project with kind of tight deadlines, and im looking to expand by inner team for extra help with it, Im looking for expereinced long term 8th wall developers for project with around multiple mini area…

---

## [Face mask that maps to expressions](https://forum.8thwall.com/t/face-mask-that-maps-to-expressions/8405)

<div class="topic-metadata">

**Author:** [@Chris\_Andrews](https://forum.8thwall.com/u/Chris_Andrews)\
**Replies:** 1\
**Last updated:** [October 20, 2025, 9:06pm UTC](https://forum.8thwall.com/t/face-mask-that-maps-to-expressions/8405 "2025-10-20T21:06:31Z")

</div>

Hi, could anyone tell me the best way to make a mask model manipulate with the mouth and facial expression? I’ve got the mask mapped to the face but im loading a glb based on the head occluder. Any advice would be grea…

---

## [Swap scene crash: custom Three.js pipeline module](https://forum.8thwall.com/t/swap-scene-crash-custom-three-js-pipeline-module/8347)

<div class="topic-metadata">

**Author:** [@Alex\_Di\_Guida](https://forum.8thwall.com/u/Alex_Di_Guida)\
**Replies:** 2\
**Last updated:** [October 1, 2025, 2:33am UTC](https://forum.8thwall.com/t/swap-scene-crash-custom-three-js-pipeline-module/8347 "2025-10-01T02:33:32Z")

</div>

Hi I’m using 8thwall + Three.js (+ vitejs) in a project without Cloud Editor or Niantic Studio. 1- The experience begins with the front camera enabled. A record button allows the user to capture a short video of themsel…

---

## [Improve sky segmentation around clouds](https://forum.8thwall.com/t/improve-sky-segmentation-around-clouds/8259)

<div class="topic-metadata">

**Author:** [@Callum\_Fowler](https://forum.8thwall.com/u/Callum_Fowler)\
**Replies:** 2\
**Last updated:** [September 16, 2025, 1:53pm UTC](https://forum.8thwall.com/t/improve-sky-segmentation-around-clouds/8259 "2025-09-16T13:53:41Z")

</div>

I’ve created a sky segmentation experience, however it seems to struggle with clouds and renders the model sem-transparently in those areas \[see image for example\]. Is there anyway to make sure the sky segmentation treat…

---

## [How to access sky segmentation mask texture](https://forum.8thwall.com/t/how-to-access-sky-segmentation-mask-texture/8287)

<div class="topic-metadata">

**Author:** [@Callum\_Fowler](https://forum.8thwall.com/u/Callum_Fowler)\
**Replies:** 0\
**Last updated:** [September 15, 2025, 3:29pm UTC](https://forum.8thwall.com/t/how-to-access-sky-segmentation-mask-texture/8287 "2025-09-15T15:29:34Z")

</div>

I’m trying to do some post processing on an effect with sky segmentation. As it’s a custom pipeline it seems like I need to inject the sky segmentation into the EffectComposer. I’m trying to get the mask with the line of…

---

## [Three Addons in Studio /](https://forum.8thwall.com/t/three-addons-in-studio/6194)

<div class="topic-metadata">

**Author:** [@Samuel\_Jones](https://forum.8thwall.com/u/Samuel_Jones)\
**Replies:** 3\
**Last updated:** [September 5, 2025, 4:37pm UTC](https://forum.8thwall.com/t/three-addons-in-studio/6194 "2025-09-05T16:37:05Z")

</div>

Hi still relatively new to 8thwall here; so apologies if this has been asked or solved. We have some studio projects where we would like to do some light color grading & other post processing. Is there a way to include t…

---

## [Change threejs version on local project to match online editor](https://forum.8thwall.com/t/change-threejs-version-on-local-project-to-match-online-editor/8066)

<div class="topic-metadata">

**Author:** [@Callum\_Fowler](https://forum.8thwall.com/u/Callum_Fowler)\
**Replies:** 5\
**Last updated:** [August 18, 2025, 4:37pm UTC](https://forum.8thwall.com/t/change-threejs-version-on-local-project-to-match-online-editor/8066 "2025-08-18T16:37:13Z")

</div>

I have found some discrepancies between a project I have running locally and one on the online \[script\] editor. I think it may be to do with the version of three.js I am importing locally via a cdn. I was wondering, how …

---

## [Custom three JS pipeline module using react three fiber (r3f)](https://forum.8thwall.com/t/custom-three-js-pipeline-module-using-react-three-fiber-r3f/7766)

<div class="topic-metadata">

**Author:** [@Javier\_Velazquez\_Tr1](https://forum.8thwall.com/u/Javier_Velazquez_Tr1)\
**Replies:** 0\
**Last updated:** [July 24, 2025, 10:27pm UTC](https://forum.8thwall.com/t/custom-three-js-pipeline-module-using-react-three-fiber-r3f/7766 "2025-07-24T22:27:09Z")

</div>

Hello! Looking for some guidance on why the screenshots below are different (the phone and image target are equally positioned on both). I have a Three JS scene setup using react-three-fiber and adding 8th wall is not th…

---

## [Need Help Setting up a React Three Fiber Project](https://forum.8thwall.com/t/need-help-setting-up-a-react-three-fiber-project/7653)

<div class="topic-metadata">

**Author:** [@Samuel\_Jones](https://forum.8thwall.com/u/Samuel_Jones)\
**Replies:** 3\
**Last updated:** [July 22, 2025, 10:44pm UTC](https://forum.8thwall.com/t/need-help-setting-up-a-react-three-fiber-project/7653 "2025-07-22T22:44:04Z")

</div>

Hello I’m looking for a Three.js wizard. I need help finishing setting up a template project that uses React Three Fiber. The deliverable would be a Vite app that has some Drei materials running, including using the cam…

---

## [How can I use 8th wall in my Three.js project? and play animations?](https://forum.8thwall.com/t/how-can-i-use-8th-wall-in-my-three-js-project-and-play-animations/6634)

<div class="topic-metadata">

**Author:** [@Pratik\_Sawant](https://forum.8thwall.com/u/Pratik_Sawant)\
**Replies:** 1\
**Last updated:** [May 23, 2025, 5:05pm UTC](https://forum.8thwall.com/t/how-can-i-use-8th-wall-in-my-three-js-project-and-play-animations/6634 "2025-05-23T17:05:53Z")

</div>

Hi team, I’m a Three.js developer working on a WebAR application where the 3D model includes an animation that users should be able to play and pause interactively within the AR experience. Since native AR viewers on iO…

---

## [Location scan of three.js+vps template](https://forum.8thwall.com/t/location-scan-of-three-js-vps-template/6247)

<div class="topic-metadata">

**Author:** [@user11](https://forum.8thwall.com/u/user11)\
**Replies:** 1\
**Last updated:** [April 30, 2025, 5:44pm UTC](https://forum.8thwall.com/t/location-scan-of-three-js-vps-template/6247 "2025-04-30T17:44:51Z")

</div>

Hi, I’m a newbie and I’m looking for a new job. I am using three.js+vps template. The quick start says to output a model of the target location and put it in the asset, but does the target location have to be in the pr…

---

## [How to combine the Camera and Scene Texture for Post Processing](https://forum.8thwall.com/t/how-to-combine-the-camera-and-scene-texture-for-post-processing/5512)

<div class="topic-metadata">

**Author:** [@jason\_Thompson](https://forum.8thwall.com/u/jason_Thompson)\
**Replies:** 0\
**Last updated:** [March 10, 2025, 4:29pm UTC](https://forum.8thwall.com/t/how-to-combine-the-camera-and-scene-texture-for-post-processing/5512 "2025-03-10T16:29:16Z")

</div>

Hello, I am trying to recreate a post processed three.js scene in a self hosted project similar to this example: Three.js: Postprocessing - Unreal Bloom | 8th Wall Playground | 8th Wall , where I render a three.js scene…

---

## [Three.js white background issue](https://forum.8thwall.com/t/three-js-white-background-issue/325)

<div class="topic-metadata">

**Author:** [@AliveNow\_Inc](https://forum.8thwall.com/u/AliveNow_Inc)\
**Replies:** 4\
**Last updated:** [January 22, 2025, 7:04pm UTC](https://forum.8thwall.com/t/three-js-white-background-issue/325 "2025-01-22T19:04:49Z")

</div>

Hi, I am trying to create a Three.js selective bloom effect, I have combined the following projects: three.js: Place Ground | 8th Wall | 8th Wall and Three.js: Postprocessing - Unreal Bloom | 8th Wall Playground | 8th W…

---

## [How can I set camera FOV using three.js?](https://forum.8thwall.com/t/how-can-i-set-camera-fov-using-three-js/1822)

<div class="topic-metadata">

**Author:** [@Kazuho\_Ishida](https://forum.8thwall.com/u/Kazuho_Ishida)\
**Replies:** 2\
**Last updated:** [December 18, 2024, 6:24am UTC](https://forum.8thwall.com/t/how-can-i-set-camera-fov-using-three-js/1822 "2024-12-18T06:24:26Z")

</div>

Hello! In an 8th Wall project, I am using Three.js. I have set the FOV for the Three.js camera, but it seems that fov value within a custom pipeline module does not take effect. Does 8th Wall internally set the camera…

---

## [Typings in Studio](https://forum.8thwall.com/t/typings-in-studio/4005)

<div class="topic-metadata">

**Author:** [@Tilman\_Porschuetz](https://forum.8thwall.com/u/Tilman_Porschuetz)\
**Replies:** 1\
**Last updated:** [December 17, 2024, 5:32pm UTC](https://forum.8thwall.com/t/typings-in-studio/4005 "2024-12-17T17:32:19Z")

</div>

Hi, I’d love to use typings in the studio’s cloud editor. Is there any recommended way to do so? Thanks.

---

## [THREE.js camera aspect / FOV](https://forum.8thwall.com/t/three-js-camera-aspect-fov/3988)

<div class="topic-metadata">

**Author:** [@Arthur\_Sangouard1](https://forum.8thwall.com/u/Arthur_Sangouard1)\
**Replies:** 1\
**Last updated:** [December 16, 2024, 5:38pm UTC](https://forum.8thwall.com/t/three-js-camera-aspect-fov/3988 "2024-12-16T17:38:00Z")

</div>

Using THREE.js with XR8.Threejs.pipelineModule() or customThreejsPipelineModule (from XR Web github), it’s not possible to use camera.aspect or camera.fov, as these value are never updated. camera.aspect always equals 2…

---

## [Renderer settings washes out textures](https://forum.8thwall.com/t/renderer-settings-washes-out-textures/3093)

<div class="topic-metadata">

**Author:** [@Callum\_Fowler](https://forum.8thwall.com/u/Callum_Fowler)\
**Replies:** 1\
**Last updated:** [October 8, 2024, 4:55pm UTC](https://forum.8thwall.com/t/renderer-settings-washes-out-textures/3093 "2024-10-08T16:55:27Z")

</div>

Hi, I’m rendering a scene which has a glb and some planes with textures applied to them. In order to get the glb to render correctly I needed to apply the following line to the renderer: renderer.outputEncoding = THREE.s…

---

## [How to apply a shader to the camera feed before it is processed by 8th Wall](https://forum.8thwall.com/t/how-to-apply-a-shader-to-the-camera-feed-before-it-is-processed-by-8th-wall/2617)

<div class="topic-metadata">

**Author:** [@Adrian\_Holota](https://forum.8thwall.com/u/Adrian_Holota)\
**Replies:** 0\
**Last updated:** [September 2, 2024, 1:44pm UTC](https://forum.8thwall.com/t/how-to-apply-a-shader-to-the-camera-feed-before-it-is-processed-by-8th-wall/2617 "2024-09-02T13:44:27Z")

</div>

Hi everyone, I’m currently working on a project using 8th Wall with Three.js, and I’m trying to apply a shader to the camera feed before the image target recognition process begins. I want to ensure that the shader is a…

---

## [XR8 is not defined (Three JS)](https://forum.8thwall.com/t/xr8-is-not-defined-three-js/2469)

<div class="topic-metadata">

**Author:** [@Michael\_Krog](https://forum.8thwall.com/u/Michael_Krog)\
**Replies:** 7\
**Last updated:** [August 20, 2024, 8:20pm UTC](https://forum.8thwall.com/t/xr8-is-not-defined-three-js/2469 "2024-08-20T20:20:20Z")

</div>

Hi, I have a project for face tracking and getting this error recently that just came up. Uncaught ReferenceError: XR8 is not defined This happens on project loading and specifically on the app.js page Below is my cod…

---

## [This experience is not available. It may have been removed or has not yet been published](https://forum.8thwall.com/t/this-experience-is-not-available-it-may-have-been-removed-or-has-not-yet-been-published/2478)

<div class="topic-metadata">

**Author:** [@Pavitha\_S](https://forum.8thwall.com/u/Pavitha_S)\
**Replies:** 3\
**Last updated:** [August 20, 2024, 3:57pm UTC](https://forum.8thwall.com/t/this-experience-is-not-available-it-may-have-been-removed-or-has-not-yet-been-published/2478 "2024-08-20T15:57:35Z")

</div>

I have an app in 8th Wall, but after scanning the QR code and accessing the URL, I am unable to play the project. How can I resolve this issue and get it to work? after scan qrcode i’m getting this This experience is n…

---

## [How to improve user experience on watch tryon](https://forum.8thwall.com/t/how-to-improve-user-experience-on-watch-tryon/2285)

<div class="topic-metadata">

**Author:** [@Vitaly\_Yanovsky](https://forum.8thwall.com/u/Vitaly_Yanovsky)\
**Replies:** 1\
**Last updated:** [August 12, 2024, 11:02am UTC](https://forum.8thwall.com/t/how-to-improve-user-experience-on-watch-tryon/2285 "2024-08-12T11:02:06Z")

</div>

I implemented watch tryon with help of 8thwall handtracking watch tryon. My self-hosted project can be found https://watch-tryon.vercel.app/. Could you help me to improve user experience like the following link? Beaut…

---

## [How to reduce the number of permissions(motion sensors, motion and orientations) prompt in three.js](https://forum.8thwall.com/t/how-to-reduce-the-number-of-permissions-motion-sensors-motion-and-orientations-prompt-in-three-js/2284)

<div class="topic-metadata">

**Author:** [@Vitaly\_Yanovsky](https://forum.8thwall.com/u/Vitaly_Yanovsky)\
**Replies:** 1\
**Last updated:** [August 1, 2024, 5:46pm UTC](https://forum.8thwall.com/t/how-to-reduce-the-number-of-permissions-motion-sensors-motion-and-orientations-prompt-in-three-js/2284 "2024-08-01T17:46:56Z")

</div>

When I implement object placement using 8thwall, the following 3 prompt popups. “Access Motion and Orientation” “assess to device motions sensors” “assess to camera” Is there a way to show one camera access popup and…

---

## [XR RuntimeError when changing disableWorldTracking in PWA mode](https://forum.8thwall.com/t/xr-runtimeerror-when-changing-disableworldtracking-in-pwa-mode/1870)

<div class="topic-metadata">

**Author:** [@Stride9\_Development](https://forum.8thwall.com/u/Stride9_Development)\
**Replies:** 0\
**Last updated:** [June 27, 2024, 10:02pm UTC](https://forum.8thwall.com/t/xr-runtimeerror-when-changing-disableworldtracking-in-pwa-mode/1870 "2024-06-27T22:02:32Z")

</div>

when changing the disableWorldTracking flag from true to false at runtime and while running as a PWA, the app experiences the following RuntimeError: ▼ \[RuntimeError\] XR caught an error; stopping. TypeError: undefine…

---

## [GLTF loading on selfhost projects](https://forum.8thwall.com/t/gltf-loading-on-selfhost-projects/1810)

<div class="topic-metadata">

**Author:** [@ZVUK\_AR](https://forum.8thwall.com/u/ZVUK_AR)\
**Replies:** 2\
**Last updated:** [June 25, 2024, 7:38am UTC](https://forum.8thwall.com/t/gltf-loading-on-selfhost-projects/1810 "2024-06-25T07:38:57Z")

</div>

Hello! I’ve faced a problem of GLTF-assets loading on a self-host three.js project. The problem occurs on devices with not-high speed internet connection and comes with absent GLTF-models and irrelevant errors in a deve…

---

## [Switch back and forth between xrController and FaceController](https://forum.8thwall.com/t/switch-back-and-forth-between-xrcontroller-and-facecontroller/1649)

<div class="topic-metadata">

**Author:** [@Stride9\_Development](https://forum.8thwall.com/u/Stride9_Development)\
**Replies:** 2\
**Last updated:** [June 21, 2024, 10:33pm UTC](https://forum.8thwall.com/t/switch-back-and-forth-between-xrcontroller-and-facecontroller/1649 "2024-06-21T22:33:23Z")

</div>

Is is possible to switch back and forth between xrController and FaceController using the same camera and threejs instances without XR8.stop() and XR8.run(), and instead use XR8.pause and XR8.resume? This is a threejs pr…

---

## [Environment Maps Usage](https://forum.8thwall.com/t/environment-maps-usage/1653)

<div class="topic-metadata">

**Author:** [@Sergei\_Svistunov](https://forum.8thwall.com/u/Sergei_Svistunov)\
**Replies:** 6\
**Last updated:** [June 17, 2024, 4:32pm UTC](https://forum.8thwall.com/t/environment-maps-usage/1653 "2024-06-17T16:32:35Z")

</div>

Hello everyone! I have a three.js 8th Wall app. And I try to make a loaded to the scene GLTF model look more realistic. I do not use any three.js lights only an environment map. Eventually slightly metal materials of th…

---

## [Loading HDRIs with RGBELoader](https://forum.8thwall.com/t/loading-hdris-with-rgbeloader/1638)

<div class="topic-metadata">

**Author:** [@Sergei\_Svistunov](https://forum.8thwall.com/u/Sergei_Svistunov)\
**Replies:** 2\
**Last updated:** [June 14, 2024, 9:36pm UTC](https://forum.8thwall.com/t/loading-hdris-with-rgbeloader/1638 "2024-06-14T21:36:01Z")

</div>

Hello everyone! I try to add a HDRI to a scene with following code const rgbeLoader = new THREE.RGBELoader() rgbeLoader.load(require('...'), (hdri) =\> {}) Eventually I’ve faced with following problem THREE.RGBELoader…

---

## [How to set renderer antialias using the threejs API](https://forum.8thwall.com/t/how-to-set-renderer-antialias-using-the-threejs-api/1573)

<div class="topic-metadata">

**Author:** [@Martin\_Rabaglia](https://forum.8thwall.com/u/Martin_Rabaglia)\
**Replies:** 1\
**Last updated:** [June 6, 2024, 8:57pm UTC](https://forum.8thwall.com/t/how-to-set-renderer-antialias-using-the-threejs-api/1573 "2024-06-06T20:57:33Z")

</div>

I’m running an SLAM scene using the ThreeJS API. This are the pipeline modules. XR8.addCameraPipelineModules(\[ // Add camera pipeline modules. // Existing pipeline modules. XR8.GlTexture…

---

## [Video testure looks washed out / pale](https://forum.8thwall.com/t/video-testure-looks-washed-out-pale/968)

<div class="topic-metadata">

**Author:** [@Bill\_Sullivan](https://forum.8thwall.com/u/Bill_Sullivan)\
**Replies:** 2\
**Last updated:** [April 4, 2024, 1:17pm UTC](https://forum.8thwall.com/t/video-testure-looks-washed-out-pale/968 "2024-04-04T13:17:17Z")

</div>

I have a simple plan object and using the video texture component from 8thwall. But when I put the video on the entity it looks washed out. I’ve tried a bunch different glb objects to see if there is a difference but so…

---

## [How can I use postprocess in Sky Effects?](https://forum.8thwall.com/t/how-can-i-use-postprocess-in-sky-effects/402)

<div class="topic-metadata">

**Author:** [@Ken\_Mitsui](https://forum.8thwall.com/u/Ken_Mitsui)\
**Replies:** 3\
**Last updated:** [March 29, 2024, 6:41pm UTC](https://forum.8thwall.com/t/how-can-i-use-postprocess-in-sky-effects/402 "2024-03-29T18:41:56Z")

</div>

Hi all! I would like to apply post-processing to camera textures in Sky Effects. I have created the following two projects as reference, but when I apply glitchPass, etc., the screen goes blank. Why is this? It draw…

[Next page](https://forum.8thwall.com/tag/threejs/52.md?match_all_tags=true&page=1&tags%5B%5D=threejs)
