Animated illustrations on a wall

Hi guys, on a wall there are these massive static beautiful illustrations. I want to bring them to life using AR.

Ideally, people should scan a QR code and see these static illustrations coming to life in a 2D animation.

My question is: can I do that easily using 8th Wall? Your feedback and guidance is much appreciated.

Thank you

Hi,

You can do this using Image Targets in the Cloud Editor. This feature isn’t available in Studio yet, so you’ll need a paid plan.

That solution I already found on the website. But would it work for such a huge surface? As you can see in the picture, the size of the illustration I want to bring to life is quite big…

The size of the image doesn’t really matter, instead the featur points and lighting is what matter most. We recommend using an image target with the following characteristics:

  1. No reflective surfaces
  2. Varied and abundant detail
  3. High image contrast
  4. Absence of repetitive patterns
  5. Minimal whitespace
  6. Preferably a photograph or image with high local contrast, as opposed to logos or vector-based graphics
  7. Avoid using images with excessive text

You can also reference the video here: https://www.youtube.com/watch?v=ZXzj0NDchU0&t=1s

You can certainly use 8th Wall for a Big Digital Billboard. Here are some example projects using 8th Wall and billboards.

https://www.8thwall.com/add/maddenwood

Feel free to reference any of the above links.

There are many factors that play into how small or large an image target should be (refereence attached image target size photo). For example an image target could be the size of a billboard but if you are a mile away you would barely be able to see it from your phone screen. It’s more about relative position than the actual size of the image target.For example if you have an image target that is the size of a coin but you are 1 inch away from it, it will look very large in the phone screen and there for could track.

The photo below showcases that size doesn’t really matter, but instead the area the image target takes up in the screen does. These image targets are vastaly different sizes but it’s all relative to where the user initiates the experience.

Thank you Ian for such a detailed and helpful answer. Hopefully, we will bring these illustrations to life using your platform. Cheers

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