Hello,
I’m making an experience where there’s no webAR. The player can look around with the camera at the world (Copied from the portal demo), but they can’t move within it. I actually have this working on dev. The gyro seems to work and the camera rotates as expected as I look around with the phone out of the box. I didn’t set up any components to do this. But when I run a staging build, the camera is idle. I have to drag the screen to rotate the camera.
Is there any way I can keep this dev environment camera behaviour in staging/public builds too?
Thanks!
I’m having trouble understanding what’s going on here, can you send a video?
It’s hard to capture in video, but essentially I just want the camera to not be able to move (position wise) in AR. So for example, in the content of the portal experience linked below, you wouldn’t be to get closer to the portal even if you walked towards it. But the camera will still rotate, you can look at it with your phone.
I haven’t tested this, but you could try creating a custom component that sets the Camera to a fixed position every frame. I’d try using it’s starting position.