<!-- Copyright (c) 2022 8th Wall, Inc. -->
<!-- body.html is optional; elements will be added to your html body after app.js is loaded. -->
<a-scene
xrextras-tap-recenter
landing-page
xrextras-loading
xrextras-runtime-error
xrextras-gesture-detector
xrweb="allowedDevices: any; disableDefaultEnvironment: true; disableXrTablet: true;">
<a-entity
light="
type: directional;
castShadow: true;
color: white;
intensity: 0.5"
position="5 10 7">
</a-entity>
<a-light type="ambient" intensity="0.5"></a-light>
<a-camera
position="0 2 2"
raycaster="showLine: false;"
cursor="fuse: false;
rayOrigin: mouse;">
</a-camera>
<a-entity
id="leftHand"
hand-controls="hand: left; handModelStyle: lowPoly; color: #ff0000">
</a-entity>
<a-box
xrextras-one-finger-rotate
position="0 0.5 0"
material="
color: #AD50FF; shader: flat;
src: https://cdn.8thwall.com/web/assets/cube-texture.png"
shadow>
</a-box>
<a-plane
height="2000"
width="2000"
rotation="-90 0 0"
material="shader: shadow; opacity: 0.67"
shadow>
</a-plane>
</a-scene>
I tried raycaster=“showLine: false;”
I found this yesterday for custom texture on hands where @joshmao used threeJS (I didnt tried yet) but I still need some help to control the lasers display