Fixed FPS on Devices?

Hello everyone!
I am experiencing issues with speed and force when running the game on devices with higher refresh rates. This means that at 60 FPS, the object’s speed, force is 1.0x, and at 120 FPS, the object’s speed, force is 2.0x.

:pushpin: 1. How can I set the FPS to a fixed rate of 60?

:pushpin: 2. Is there a function other than the tick function to handle movement and physics-related issues, similar to Unity’s FixedUpdate() function?

We don’t have a fixed interval physics update function yet, however this is very important and something that’s on our roadmap!

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