Getting the Camera Position in Studio

Hi so I’m working on a project that needs the position of the camera in 3D space. I noticed that it was possible since the camera position status is shown in the debug bar. I can’t figure it out how to get that data. I tried to get it by doing:

camspot = ecs.Position.get(world, world.camera.getActiveEid())

The values I get are negative and not correct since the Y value should be positive since it’s raised up above the ground.

Is there a way to get that information via a different library?

Thanks!