How can I use Additive Materials with Sky Effects

Hi,

Has anyone been able to get Additive Blending working in Sky Effects?

I have this material:
const material = new THREE.MeshStandardMaterial({
color: 0x666666,
blending: THREE.AdditiveBlending
});

This works fine in the main scene, but in the sky scene it’s showing up as opaque.

did you ever go around to finding this?

I contacted support and they told me it’s not supported

That is weird the only other way I think we could add some sort of blending to our sky scene is adjusting the material opacity although not ideal but its something I guess

This is how I would do it!

1 Like