Hi,
Has anyone been able to get Additive Blending working in Sky Effects?
I have this material:
const material = new THREE.MeshStandardMaterial({
color: 0x666666,
blending: THREE.AdditiveBlending
});
This works fine in the main scene, but in the sky scene itβs showing up as opaque.
did you ever go around to finding this?
I contacted support and they told me itβs not supported
That is weird the only other way I think we could add some sort of blending to our sky scene is adjusting the material opacity although not ideal but its something I guess
This is how I would do it!
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