Hey everyone,
In Niantic Studio I have a full‑screen UI Frame Overlay that’s completely transparent except for a few buttons inside of it. Unfortunately, this Frame is blocking my ecs.input.SCREEN_TOUCH_START
raycast events, which I’m using to place objects on the ground in AR.
In the Cloud Editor I’d normally just add
pointer-events: none;
to the overlay’s <div>
so clicks pass through—but in Studio I can’t find an equivalent.
Has anyone solved this? What’s the best way in Niantic Studio to let touch events “pierce” an overlay UI?
Thanks in advance!