Hello George! Do you know if there are any updates on this?
This is the best resource I’ve found so far, but I’m not sure if this causes issues on Studio:
Here’s how you can ensure the resources are fully disposed of:
Removing the Entity: You’re already doing this part by using this.el.parentNode.removeChild(this.el). However, A-Frame provides a .remove() method that might handle some additional cleanup automatically. Consider using this.el.remove(); if it’s not what you’re already doing.
Dispose of Geometry, Material, and Texture: You need to manually dispose of these resources. This can be done by accessing the mesh of your GLB model and then …