optimisations

Hi guys my client has mentioned the experience is a bit jittery. Looking at the debug panel i see that textures and geometries is highlighted red but im unsure how to optimise this. im confused about the numbers (textures: 45, geometries: 50) they seem very high. i feel like im not using 45 textures. And does the geometries stat relate to model size? 8.16mb seems fine… thanks!

Hello @Brent_Lim to better understand the texture in your scene, you can certainly upload 3D models to the .gltf report here:

Then click on the β€œimage” icon on the top left to view all the texture in your 3D model. You can optimize these textures if needed and or remove some.

more information here: Your 3D Models on the Web | 8th Wall

That being said, other factors can cause jitery, such as poor image target tracking. For bnest possible image target I would suggest this:

if the image tracking isnt stable is there an alternative experience you could suggest while still utilising the wine bottle?

in the attached image you can see the label that i am trying to create the curved image tracking experience.

Unfortunately, there is no project or code that will make tracking better. This is the basis of computer vision tracking, there needs to be good feature points for the best possible tracking. That being said the win bottle you show seems to have decent feature points and should be good enough for tracking.

Have you tested on different mobile devices? Have you optimized 3D assets as much as possible?