Image detection

Hello,
I want to display the popup text object on the corner or edge of a cube like this. How can I detect the left corner or edge of the target image of the cube?

Using one of the faces as an image target, I’d suggest setting a position/rotation offset to get your content placed and oriented as desired.

Using A-Frame: Image Targets Flyer | 8th Wall | 8th Wall as a starting point, you could do something like this (play around with the position and rotation values to get the desired placement:

  <xrextras-named-image-target name="my-image-target-name">
    <!-- Add a child entity that can be positioned/rotated independently of the image target. -->
    <a-entity 
      gltf-model="#my-glb"
      position="0.5 0.5 0"
      rotation="0 45 0"
    ></a-entity>
  </xrextras-named-image-target>

Thank you Tony.
I just test it with this code, but issue occurred like this.

%ccore:a-node:error %cFailure loading node: %c color: red color: inherit color: red Error: [xrextras-hold-drag] Couldn’t find camera with id β€˜camera’

<!-- Copyright (c) 2022 8th Wall, Inc. -->
<!-- body.html is optional; elements will be added to your html body after app.js is loaded. -->
 
<a-scene
  xrextras-gesture-detector
  landing-page
  xrextras-loading
  xrextras-runtime-error
  renderer="colorManagement:true; webgl2: true;"
  xrweb="disableWorldTracking: true">


  <a-assets>
    <a-asset-item id="jelly-glb" src="assets/jellyfish-model.glb"></a-asset-item>
    <!-- <a-asset-item id="people-glb" src="./assets/models/people.glb"></a-asset-item> -->
    <a-asset-item id="people-glb" src="./assets/models/MOCAP_PEOPLE.glb"></a-asset-item>
    <a-asset-item id="pride-glb" src="./assets/models/MOCAP_PRIDE.glb"></a-asset-item>
    <img id="jelly-thumb" src="assets/video-thumbnail.jpg">
    <img id="sotc-thumb-1" src="assets/img/1-thumb.png">
    <img id="sotc-1" src="assets/img/1.png">
    <img id="sotc-2" src="assets/img/2.png">
    <img id="sotc-3" src="assets/img/3.png">
    <img id="sotc-4" src="assets/img/4.png">
    
    <video
      id="jelly-video"
      autoplay
      muted
      crossorigin="anonymous"
      loop="true"
      src="assets/jellyfish-video.mp4">
    </video>
    <video
      id="welcome-video"
      autoplay
      muted
      crossorigin="anonymous"
      loop="true"
      src="assets/video/welcome.mp4">
    </video>
  </a-assets>

  <a-camera
    position="0 4 10"
    raycaster="objects: .cantap"
    cursor="fuse: false; rayOrigin: mouse;">
  </a-camera>

  <a-light type="directional" intensity="0.5" position="1 1 1"></a-light>

  <a-light type="ambient" intensity="0.7"></a-light>

  <xrextras-named-image-target name="sotc-target1">
     <a-entity 
      xrextras-play-video="video: #welcome-video; thumb: #sotc-thumb-1; canstop: true"
      geometry="primitive: plane; height: 1; width: 1;"
    ></a-entity>
  </xrextras-named-image-target>
  <xrextras-named-image-target name="sotc-target2">
    <a-entity
    id="people-model"
    gltf-model="#people-glb"
    class="cantap"
    scale="1 1 1"
    animation-mixer="clip: Animation; loop: repeat"
    xrextras-hold-drag 
    xrextras-two-finger-rotate
    xrextras-pinch-scale
    shadow="receive: false">
  </a-entity>
         <!-- <a-entity gltf-model="#people-glb" position="0.5 0.5 0" scale="1 1 1" xrextras-spin="speed: 15000; direction: reverse;"></a-entity> -->
  </xrextras-named-image-target>

  <!-- Note: "name:" must be set to the name of the image target uploaded to the 8th Wall Console -->
  <xrextras-named-image-target name="model-target">
    <!-- Add a child entity that can be rotated independently of the image target. -->
    <a-entity xrextras-one-finger-rotate gltf-model="#jelly-glb"></a-entity>
  </xrextras-named-image-target>

</a-scene>

how can I solve this?

Add an id attribute to your a-camera?

<a-camera
   id="camera"

I’d also suggest removing the xrextras-hold-drag component - that was meant to drag an entity along the ground - and that is what is looking for the camera and ground entities