I’ve created a sky segmentation experience, however it seems to struggle with clouds and renders the model sem-transparently in those areas [see image for example]. Is there anyway to make sure the sky segmentation treats clouds as part of the sky?
At the moment, edge feathering is the only adjustable setting for sky segmentation. That said, a customizable confidence threshold may help with cases like this, we’ve passed your feedback and image along to the product team for consideration.
Thanks Evan. Just wondering is there a way to access the sky segmentation mask so I can force it to be either white or black? I saw you comment on this post, however I’m unsure how to get the texture and manipulate it from the processCpuResult.
For context this is how I’m currently trying to access it, but I just get a black screen after passing it in as a uniform to my shader.