Hi, Iβm using this template Face Effects to create multiple face-meshes and the positions of the anchors are correct, but all face meshes share the same expression and are deformed like if they were trying to adjust as if they were the same.
For example, one person opens itβs mouth and all three meshes do the same even if the other two keep their mouths closed.
In this photo one has the mouth open but both have the mouth closed and curved, and the meshes are in the same angle.
<a-scene
landing-page
xrextras-loading
xrextras-runtime-error
xrextras-pause-on-hidden
renderer="maxCanvasWidth: 960; maxCanvasHeight: 960"
xrface="mirroredDisplay: true; maxDetections: 3; meshGeometry: eyes, face, mouth; cameraDirection: front; allowedDevices: any;">
<a-assets>
<a-asset-item id="head-occluder" src="./assets/Models/head-occluder.glb"></a-asset-item>
<a-asset-item id="glasses" src="./assets/Models/stereo-glasses.glb"></a-asset-item>
</a-assets>
<xrextras-resource id="tat-t" src="./assets/Textures/8-tat.png"></xrextras-resource>
<xrextras-resource id="alpha" src="./assets/Alpha/soft-eyes-mouth.png"></xrextras-resource>
<xrextras-resource id="alpha-alpha" src="./assets/Alpha/soft.png"></xrextras-resource>
<xrextras-basic-material
id="tattoo1"
tex="#alpha"
alpha="#alpha-alpha"
opacity="0.5"></xrextras-basic-material>
<xrextras-basic-material
id="tattoo2"
tex="#alpha"
alpha="#alpha-alpha"
opacity="0.5"></xrextras-basic-material>
<xrextras-basic-material
id="tattoo3"
tex="#alpha"
alpha="#alpha-alpha"
opacity="0.5"></xrextras-basic-material>
<xrextras-capture-button></xrextras-capture-button>
<xrextras-capture-preview></xrextras-capture-preview>
<a-camera
look-controls="enabled: false"
wasd-controls="enabled: false"
position="0 1.6 0"></a-camera>
<!-- First face -->
<xrextras-faceanchor face-id="1">
<a-entity gltf-model="#head-occluder" position="0 0 0.02" xrextras-hider-material></a-entity>
<xrextras-face-mesh material-resource="#tattoo1"></xrextras-face-mesh>
</xrextras-faceanchor>
<!-- Second face -->
<xrextras-faceanchor face-id="2">
<a-entity gltf-model="#head-occluder" position="0 0 0.02" xrextras-hider-material></a-entity>
<xrextras-face-mesh material-resource="#tattoo2"></xrextras-face-mesh>
</xrextras-faceanchor>
<!-- Third face -->
<xrextras-faceanchor face-id=3>
<a-entity gltf-model="#head-occluder" position="0 0 0.02" xrextras-hider-material></a-entity>
<xrextras-face-mesh material-resource="#tattoo3"></xrextras-face-mesh>
</xrextras-faceanchor>
<a-light type="directional" position="0 1.8 3" intensity="0.8"></a-light>
<a-light type="ambient" intensity="0.8"></a-light>
</a-scene>
What Iβm missing?