Need help on UI render order

In the 8th wall studio, I wanted to create an object and use it as a space/scene manager that loads the next space into memory. I have a persistent UI overlay “blocker” object that fades in, loads the next space, then fades out.

The issue here is that I can’t figure out how to make it always appear on top of everything else. The UI from the next loaded scene keeps appearing over the “blocker”.

I read that z-index is determined by child hierarchy, but the UIs I have exist in different spaces. Does it mean that what I wanted to achieve is not possible?

A solution to this issue is coming within the next two weeks. :slight_smile:

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Ohhh, okay. There’s still some time before launching my work so I will leave it for now. Thanks!

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