In the 8th wall studio, I wanted to create an object and use it as a space/scene manager that loads the next space into memory. I have a persistent UI overlay “blocker” object that fades in, loads the next space, then fades out.
The issue here is that I can’t figure out how to make it always appear on top of everything else. The UI from the next loaded scene keeps appearing over the “blocker”.
I read that z-index is determined by child hierarchy, but the UIs I have exist in different spaces. Does it mean that what I wanted to achieve is not possible?