I don’t know if it was necessary but in my test, I made a large physical sphere and mapped my environment texture (invert the normals) and also added the reflection script to that.
It doesn’t reflect the AR environment yet, that’s still a feature I need to add.
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I found this article on the forum and tried it myself, but it didn’t work. How did you manage to succeed?
It only reflects meshes in the world so you’d have to put another copy of the VPS mesh visible however the camera would also see it. You could get around this by doing some work around separating the reflection layer from the world layer using layers from three.js.
Thank you very much.
I found that setting the mesh to “normal” does indeed enable reflections.
Is it possible to separate the reflection layer and the world layer with code?
If you have any code examples, I would love to see them.
Hey Any updates on this?