Three.js project on Meta Quest 3

When I tried to view a project created with Three.js on the Quest 3, the results were not as expected. Specifically, issues included problems with MeshPhysicalMaterial, reflections using β€œthree.js: Realtime Reflections | 8th Wall Playground | 8th Wall”, and in some cases, nothing being displayed at all. Interestingly, everything worked fine on mobile environments.

Is this behavior expected?

The realtime reflections requires access to the camera feed which, as far as I know, headsets don’t support.