Rotation issue

i used this for rotation

**Note :this line **
console.log(β€˜Touch Move Event:’, dragData)

Rotation

const dragDeltaX = dragData.deltaX ?? dragData.movementX

dragDeltaX comes always null
code returned
*
*
// β€” ONE-FINGER DRAG FOR ROTATION β€”

  .listen(eid, ecs.input.SCREEN_TOUCH_MOVE, (e) => {

    const {lastPlaced} = schemaAttribute.get(eid)

    if (!lastPlaced) return



    const dragData = e.data as any

    console.log('Touch Move Event:', dragData)



    *// Safe access to deltaX (handle null/undefined)*

    const dragDeltaX = dragData.deltaX ?? dragData.movementX

    if (dragDeltaX == null) return  *// skip if no movement yet*



    const rotationSpeed = 0.005

    const currentRotation = ecs.Quaternion.get(world, lastPlaced)



    if (currentRotation) {

      ecs.Quaternion.set(world, lastPlaced, {

        x: currentRotation.x,

        y: currentRotation.y + dragDeltaX \* rotationSpeed,

        z: currentRotation.z,

        w: currentRotation.w,

      })

    }

  })

I’d be happy to look into this. Could you please share the project with support?