SkinnedMesh object not being rendered when default state is out of view

Apply this component to your object in Studio and let me know if it works:

import * as ecs from '@8thwall/ecs'

ecs.registerComponent({
  name: 'disable-culling',
  schema: {
  },
  schemaDefaults: {
  },
  data: {
  },
  add: (world, component) => {
  },
  tick: (world, component) => {
    const object3D = world.three.entityToObject.get(component.eid)

    object3D.frustumCulled = false
  },
  remove: (world, component) => {
  },
})