GLB model dissappears when model origin moves out of the camera frame

Hello Support,
as mentioned in the topic and shown in the attached movie, the 3D model (which has its origin between its feet) disappears while it’s not supposed to do that. How can this be prevented?

Hi! Welcome to the forums!

Take a look at this post where I solved a similar issue for Niantic Studio:

https://forum.8thwall.com/t/skinnedmesh-models-with-animation-disappear-when-the-pivot-is-off-camera-in-studio/3820/9?u=georgebutler

and here’s how you solve it using Cloud Editor:

That fixed it! Thank you for the pointers.

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