Stopping and Starting Particles

Hey y’all,

I can’t figure out how to get a particle emitter to burst a few particles when the user taps on the entity that this code is attached to. It will fire off the first tap, but afterward it doesn’t, even though it seems like the states are all transitioning correctly

thanks for any advice

Could you try remove and set instead of using mutate to turn stopped to true? I wonder if it’s because the component still exists it won’t replay. :thinking: