Strugling with creating a "glb" object button that pressed upon will unhide the rest of the 3d assets and video that are in my scene

If you want to learn more about adding custom behavior to your A-Frame scene, I would highly recommend completing A-Frame school and Lesson 3 of our Start to Publish course.

A good place to start would be to write a custom A-Frame component that console.log when the model is clicked. If you want to click a 3D element in the scene, the camera and clickable entity need to be set up for raycasting:

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