Hello,
Using the Cloud Editor was easy to use a custom shader, but I haven’t figured out how to do it in Studio.
In the Cloud Editor, it looked like this:
AFRAME.registerShader('noise', {
...
});
<a-sphere
radius="2.5"
material="shader: noise; ..."></a-sphere>
Any help
Check out this sample project for our Project Library:
If you want it to apply to a custom model like a GLTF it requires you to first wait until the model is loaded using this event, and then traverse the children on the object3d until you find a material and replace that material with this new one.