Hi, I am trying to create a Three.js selective bloom effect, I have combined the following projects: three.js: Place Ground | 8th Wall | 8th Wall and Three.js: Postprocessing - Unreal Bloom | 8th Wall Playground | 8th Wall.
Currently, I am facing a white background issue. I have tried
window.XR8.Threejs.configure({renderCameraTexture: true})
cameraTexture = window.XR8.Threejs.xrScene().cameraTexture
const scene = new Scene()
scene.background = cameraTexture
and
renderer.setClearColor(0xffffff, 0)
But still, I am still facing a white background issue.