Three.js white background issue

Hi, I am trying to create a Three.js selective bloom effect, I have combined the following projects: three.js: Place Ground | 8th Wall | 8th Wall and Three.js: Postprocessing - Unreal Bloom | 8th Wall Playground | 8th Wall.

Currently, I am facing a white background issue. I have tried

window.XR8.Threejs.configure({renderCameraTexture: true})
cameraTexture = window.XR8.Threejs.xrScene().cameraTexture
const scene = new Scene()
scene.background = cameraTexture

and

renderer.setClearColor(0xffffff, 0)

But still, I am still facing a white background issue.

Hello @AliveNow_Inc are you recieving any console errors? More information would be helpful.

There are no errors displayed, except for the white screen issue.

If we did not create a new renderer, the white screen issue is not showing.
The code has been modified, and I am using the default scene, camera, and renderer.

const {scene, camera, renderer} = window.XR8.Threejs.xrScene()

The issue with the white screen has disappeared now.

2 Likes