ARDK features in 8thwall module for next year

Hello everyone I wanted to open up the conversation about what do you think, regarding this idea.

Slowly but without pause, start to migrate features from ARDK to 8thwall.

I would love to be able to use
Meshing
Semantic Segmentation,
Object Detection

On the web. At least, Semantic Segmentation to be able to create game mechanics that take in consideration the space the user is in.

SS with a few channels but at least, Sky, Grass, Three, Ground.

So we can create outdoor VPS game mechanics with this.

What yall think?

The Semantic Segmentation opens a LOT of fun use cases inside 8thWall. Currently Iā€™m using some workarounds to get the same effect. Great ideas on your post!

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