Audio doesn't play unless initial touch on mobile devices

Hi, I’ve received a feedback that my audio doesn’t play upon initial loading from the mobile web browser, until it receives a touch feedback from the player. This has been brought up during the TRC submission, but I don’t know how to solve this and I notice it in other apps. It’s not a big issue for me, but it is a hard requirement for the store submission.

Hi Jonathan,

This is a security feature of the browser to prevent audio from playing before the user has interacted with the page. I suggest integrating the Splash Screen sample project that ensures the user taps to continue before running the rest of your experience.

Hi! To piggyback off this thread, I implemented a splash screen where the user has to tap once to interact, but apparently it requires a second tap after the splash screen clears to activate sound. Is that expected behavior?

I believe this is expected, however I’ll check with the team to see if this is something we can improve on.

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