How do I let my grass, that was made in blender using particle system show in 8thwall?
Hello @Alexander_Mersseman, it appears that the challenge youβre encountering stems from the nature of the .glb file export process, rather than being an issue unique to 8th Wall. In Blender, dynamically generated elements like particle systems donβt automatically translate into the final .glb export. This limitation is inherent to the .glb export functionality.
The particle system in Blender is a feature designed for rendering within the software itself. To integrate such effects into your .glb file, you would need to convert the particle system into a static 3D mesh. This process, known as βbaking,β allows the detailed effects of the particle system to be captured in a format compatible with .glb exports. This workaround ensures your dynamic elements can be included in your project, retaining the visual complexity youβve designed.
Or you can reference particle systems useing dynamic code for 3D frameworks such as three.js