I’m new to 8th Wall and looking for advice on how to handle texture animation from Blender to 8th Wall.
In Blender, I animate an plane’s UVs to map to different parts of a texture atlas. However, when I export the scene as a .glb file, the UV animation doesn’t carry over.
Is there a good strategy or workflow to retain or recreate these texture changes in 8th Wall after importing the .glb file?