Following the Tetavi sample project, we’ve successfully created tetavi volumetric assets in the cloud editor. Now, we’re transitioning to local development and want to export those tetavi bundles.
Is there a way to export bundles from the cloud editor? --or–
Is there a way to create bundles outside the cloud editor?
Hello @Brian_Bird at this time there is no export functionality for the cloud editor.
To create packages or bundles. Commonly used tools might include command line utilities like tar , zip , or specialized software for handling specific asset types (e.g., 3D models might use Blender or Unity to package models and textures).
What bundling mechanism is used when selecting “New Asset Bundle” >> “Other…” in the cloud editor? Is that just creating a zip file? Or is specialized software bundling occurring behind the scenes?
Per the original question, I’m trying to create a tetavi bundle.
Reference Link (SEE SECTION: Add your own Tetavi Hologram):