Face occlusion from an xr scene?

I have an xr scene with animation. I was hoping to occlude faces so the scene would not come in front of people’s faces. But, when I pull in xrface (8thwall, not three.js), the camera view of the scene freezes. I have previously placed an object with occluding material over a tracked image, so I was surprised when I couldn’t do this with a face. Is there a way for me to keep the xr scene off people’s’ faces?

Can you share a screenshot of your project and any relevant code? Freezing isn’t expected and occluders made of hider materials should do exactly what you’re asking.

I had tried xrface and xrweb together, which is not supported. Now I am looking for an alternate way to locate faces and attach occlusion objects to them, so the background scene does not cover them. The hider material works just fine.

Are you able to use the attachment points on the face? If you have a picture or video of what you’re trying to do I’d be happy to provide better guidance.


This screenshot shows an animated scene of crows over top of a person. It would be nice to NOT cover the face with the scene. I believe people would enjoy sharing images of each in these scenes, and they would want to see each other’s faces.

The scene uses xrweb. I believe xrweb is not compatible with xrface. Nevertheless, is it possible to accomplish what I want in this context?