FR for Niantic Studio

Hi team!

Wanted to share a situation and what I think might help solving the situation.

So now I have my game composed and different 3D objects are spare around the scene. I want to group a few objects and export them to a .fbx or .gtlf file so I can work them separately. The thing is that I generated those objects based on NS studio primates and they dont exist in my asset library so I dont have a way to work on those files.

Im my case Im looking to download them to work on the material, using substance painter. For this would be ideal to have one single OBJ. So I was thinking.

its not a priority more like a nice to have. I saw this feature in Unity is called something like FBX Expoter. You select an object in the scene, convert it as a prefab and you can export that prefab to .OBJ or .FBX. But if the files is GLTF or GLB Ideally you want to keep same file type.

I also saw it in here
https://threejs.org/editor/

Would be helpful for iterating on compositions and importing exporting from Studio assets to work them locally.

1 Like