Hello!
I’ve faced a problem of GLTF-assets loading on a self-host three.js project. The problem occurs on devices with not-high speed internet connection and comes with absent GLTF-models and irrelevant errors in a developer console like ones below
THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false
THREE.WebGLProgram: Shader Error 1282 - VALIDATE_STATUS false
I provide a link to a repo with a source code below (removed for now). Actually, it can’t be launched in the editor. But I can’t figure out how to provide the project source code in a more convenient way