Image png turns opaque black during runtime

Hi forum mods,
it was initially working, but suddenly one day all my png images turned black during runtime, any suggestions would be helpful!

Hi!

I’m not able to replicate this issue, can you share the PNG file with me?

Hi,

Our project has been having the same issue. I’ve attached the PNGs missing in the screenshot here, but it seems like all PNGs in the game are affected.




Can you try deleting the entities from the scene and re-adding them? Also, please make sure Live Sync is disabled.

I had to reimport the png and create a new entity, it works. However, when I add a second png image to the scene, the images become black again.

Quick bump on this issue @Evan & @GeorgeButler for any updates. cc: @Dylan_Beck

Here are two screenshots of the PolyDot app from DAF if we can prioritize this issue:


This is a known issue and the engineering team is looking into it. :slight_smile:

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