Is it possible to combine Sky Effects with Hand Tracking in a single 8th Wall scene?

Hi 8th Wall team,

I’m currently developing a WebAR gameplay where a 3D model is generated and flies in the sky using the Sky Effects template. Ideally, the user can tap the flying model and then grasp it with their hand, does it need to switching to Hand Tracking mode and attaching the model to the user’s palm?

Is there any officially supported way to implement this kind of gameplay β€” combining Sky Effects with Hand Tracking in a seamless flow?

Any suggestions or workflow from the 8th Wall team would be really appreciated!

Thanks.