I am working with a basic image target set up inside of Studio and looking to have 3D objects project when the targets are visible to the camera. The issue is when the targets are visible and the mobile camera/ device is rotated the 3D model disappears for a quick second then reapers. I need the 3D object to remain visible at all times without disappearing. Currently it seems as if the rotation component of the camera is whatβs causing the issue to happen. Any advice would be greatly appreciated.
Hi, welcome to the forums!
It sounds like the tracking for your image target isnβt that great. Can you show a picture of your target image? Do you still see the issue when testing with a different image?
Absolutely, thanks for getting back to me. Attached are the images that I am currently using for image tracking.
Hmm the target looks good to me, however it looks like you need to reduce the size of the textures on your 3D model. WebGL can have some weird things happen if you have unoptimized models.